
Crank up the screen to 1024×768 and the game is virtually unplayable. Software renders things consistently but also comes with abysmal framerates, even on the lowest resolutions. These visual glitches aren’t fatal, but they shouldn’t be there. The game supports 3D Hardware Acceleration this time around, noticeably improving framerate as a result, but it also comes packing a host of visual glitches on each and every video card I’ve tested this on.

As the name hints, it can fire from underwater, but does uselessly little damage.īad controls and annoyances slowly gnaw at the game, but it’s the poorly optimized engine that seals the deal. The most pitifully useless and laughably inept weapon is the new underwater rifle. The ubiquitous M4 went through a little refurbishing (it now comes with either a shotgun or M203 attachment). Weapons come back virtually the same, featuring the exact armory of about eight primary weapons, three sidearms and several explosive devices. The ingame tactical map went through a makeover and is now able to track all enemy movement anywhere around you (previously it could only track parts of the opposition). In all, Delta Force 2 is still a solo game. You do have the luxury of a broader command menu, but you’ll rarely use it. Most of the time they sit atop high terrain to provide sniper cover, and the few times you do assault enemy locations with them makes it clear why they tend to stay out of your way – they’re AI is horribly basic. And while you’re formally part of a team, in reality they merely act as cannon fodder. You’ll always be dropped some distance away from your target, have to evade or kill patrols, and finally accomplish your main objective. Suffice to say you’ll be running around a lot more than shooting bad guys.Īs part of a small team, each mission tasks you with performing operations behind enemy lines.

The levels are just as limitless as those from the first game, but in that vastness is a great deal of nothingness as well, with barely a base or village peppered here and there. Locations are at least varied, ranging from sub-Saharan Africa to the arctic wastes or Russian steppes. These campaign missions are still very linear, with the completion of one operation having no effect on how the following one is played.

The campaign map is divided into two separate plot-driven operations. The singleplayer campaigns and 19 quick-missions are pretty consistent. The scenery is quite breathtaking at times.
